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@interface _RealityKit_SwiftUI.MeshToTextureRenderer : _TtCs12_SwiftObject {
    void /* unknown type, empty encoding */ device;
    void /* unknown type, empty encoding */ depthRenderPipelineState;
    void /* unknown type, empty encoding */ coverageRenderPipelineState;
    void /* unknown type, empty encoding */ renderPassDescriptor;
    void /* unknown type, empty encoding */ depthStencilState;
    void /* unknown type, empty encoding */ depthAttachmentTexture;
    void /* unknown type, empty encoding */ meshDepthRenderVertexFunction;
    void /* unknown type, empty encoding */ meshDepthRenderFragmentFunction;
    void /* unknown type, empty encoding */ meshCoverageRenderVertexFunction;
    void /* unknown type, empty encoding */ meshCoverageRenderFragmentFunction;
}

@end