@interface _RealityKit_SwiftUI.MeshToTextureRenderer : _TtCs12_SwiftObject { void /* unknown type, empty encoding */ device; void /* unknown type, empty encoding */ depthRenderPipelineState; void /* unknown type, empty encoding */ coverageRenderPipelineState; void /* unknown type, empty encoding */ renderPassDescriptor; void /* unknown type, empty encoding */ depthStencilState; void /* unknown type, empty encoding */ depthAttachmentTexture; void /* unknown type, empty encoding */ meshDepthRenderVertexFunction; void /* unknown type, empty encoding */ meshDepthRenderFragmentFunction; void /* unknown type, empty encoding */ meshCoverageRenderVertexFunction; void /* unknown type, empty encoding */ meshCoverageRenderFragmentFunction; } @end