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@interface WeatherMaps.OverlayRenderer : WeatherMaps.OverlayGenerator {
    void /* unknown type, empty encoding */ captureScope;
    void /* unknown type, empty encoding */ overlayDescriptor;
    void /* unknown type, empty encoding */ signposter;
    void /* unknown type, empty encoding */ viewportManager;
    void /* unknown type, empty encoding */ keyedTextures;
    void /* unknown type, empty encoding */ lastAnimationFrameIndex;
    void /* unknown type, empty encoding */ delegate;
    void /* unknown type, empty encoding */ tileCost;
    void /* unknown type, empty encoding */ pixelTextures;
    void /* unknown type, empty encoding */ currentPixelTextureIndex;
    void /* unknown type, empty encoding */ pixelReaderInflightSemaphore;
    void /* unknown type, empty encoding */ pixelReaderTransformType;
    void /* unknown type, empty encoding */ pixelPointOfInterest;
    void /* unknown type, empty encoding */ pixelDelegate;
}

@end