@interface WeatherMaps.OverlayRenderer : WeatherMaps.OverlayGenerator { void /* unknown type, empty encoding */ captureScope; void /* unknown type, empty encoding */ overlayDescriptor; void /* unknown type, empty encoding */ signposter; void /* unknown type, empty encoding */ viewportManager; void /* unknown type, empty encoding */ keyedTextures; void /* unknown type, empty encoding */ lastAnimationFrameIndex; void /* unknown type, empty encoding */ delegate; void /* unknown type, empty encoding */ tileCost; void /* unknown type, empty encoding */ pixelTextures; void /* unknown type, empty encoding */ currentPixelTextureIndex; void /* unknown type, empty encoding */ pixelReaderInflightSemaphore; void /* unknown type, empty encoding */ pixelReaderTransformType; void /* unknown type, empty encoding */ pixelPointOfInterest; void /* unknown type, empty encoding */ pixelDelegate; } @end