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@interface UIFrameAnimation : UIAnimation {
    struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _startFrame;
    struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _endFrame;
    int _fieldsToChange;
}

- (void)setEndFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void)setProgress:(float)a0;
- (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })endFrame;
- (id)initWithTarget:(id)a0;
- (void)setSignificantRectFields:(int)a0;
- (void)setStartFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;

@end