@interface UIFrameAnimation : UIAnimation { struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _startFrame; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _endFrame; int _fieldsToChange; } - (void)setEndFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)setProgress:(float)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })endFrame; - (id)initWithTarget:(id)a0; - (void)setSignificantRectFields:(int)a0; - (void)setStartFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; @end