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@class NSArray;

@interface MTLRenderPipelineReflection : NSObject

@property (readonly) NSArray *vertexBindings;
@property (readonly) NSArray *fragmentBindings;
@property (readonly) NSArray *tileBindings;
@property (readonly) NSArray *objectBindings;
@property (readonly) NSArray *meshBindings;
@property (readonly) NSArray *vertexArguments;
@property (readonly) NSArray *fragmentArguments;
@property (readonly) NSArray *tileArguments;

+ (id)allocWithZone:(struct _NSZone { } *)a0;
+ (id)alloc;

@end