@class NSArray; @interface MTLRenderPipelineReflection : NSObject @property (readonly) NSArray *vertexBindings; @property (readonly) NSArray *fragmentBindings; @property (readonly) NSArray *tileBindings; @property (readonly) NSArray *objectBindings; @property (readonly) NSArray *meshBindings; @property (readonly) NSArray *vertexArguments; @property (readonly) NSArray *fragmentArguments; @property (readonly) NSArray *tileArguments; + (id)allocWithZone:(struct _NSZone { } *)a0; + (id)alloc; @end