luxlabs header browser preview


@class NSArray, NSMutableDictionary, NSString;
@protocol SBPIPPositionHyperregionComposerDelegate;

@interface SBPIPMultidisplayHyperregionComposer : NSObject <SBPIPPositionHyperregionComposing>

@property (readonly, nonatomic) NSMutableDictionary *sceneIdentifiersToComposers;
@property (weak, nonatomic) id<SBPIPPositionHyperregionComposerDelegate> delegate;
@property (copy, nonatomic) NSArray *connectedWindowScenes;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (id)init;
- (void)invalidate;
- (void).cxx_destruct;
- (id)mergeMutableRegionsMap:(id)a0 withMap:(id)a1;
- (struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })_adjustGeometryContextIfNeeded:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a0 forComposer:(id)a1;
- (id)_composerForWindowScene:(id)a0;
- (id)_identifierForScene:(id)a0;
- (unsigned long long)canonicalPositionForPoint:(struct CGPoint { double x0; double x1; })a0 proposedPosition:(unsigned long long)a1 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a2 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a3;
- (struct CGPoint { double x0; double x1; })defaultCornerPositionForLayoutSettingsPosition:(unsigned long long)a0 proposedCenter:(struct CGPoint { double x0; double x1; })a1 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a2 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a3;
- (id)mutableRegionMapForScene:(id)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a2;
- (id)positionRegionsForRegions:(id)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a2;

@end