@class NSArray, NSMutableDictionary, NSString; @protocol SBPIPPositionHyperregionComposerDelegate; @interface SBPIPMultidisplayHyperregionComposer : NSObject @property (readonly, nonatomic) NSMutableDictionary *sceneIdentifiersToComposers; @property (weak, nonatomic) id delegate; @property (copy, nonatomic) NSArray *connectedWindowScenes; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void)invalidate; - (void).cxx_destruct; - (id)mergeMutableRegionsMap:(id)a0 withMap:(id)a1; - (struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })_adjustGeometryContextIfNeeded:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a0 forComposer:(id)a1; - (id)_composerForWindowScene:(id)a0; - (id)_identifierForScene:(id)a0; - (unsigned long long)canonicalPositionForPoint:(struct CGPoint { double x0; double x1; })a0 proposedPosition:(unsigned long long)a1 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a2 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a3; - (struct CGPoint { double x0; double x1; })defaultCornerPositionForLayoutSettingsPosition:(unsigned long long)a0 proposedCenter:(struct CGPoint { double x0; double x1; })a1 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a2 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a3; - (id)mutableRegionMapForScene:(id)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a2; - (id)positionRegionsForRegions:(id)a0 geometry:(struct SBPIPPositionGeometryContext { struct CGSize { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; struct CGSize { double x0; double x1; } x2; struct CGPoint { double x0; double x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x5; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; unsigned long long x8; long long x9; })a1 interaction:(struct SBPIPPositionInteractionStateContext { BOOL x0; BOOL x1; BOOL x2; BOOL x3; struct CGPoint { double x0; double x1; } x4; struct CGPoint { double x0; double x1; } x5; struct CGPoint { double x0; double x1; } x6; double x7; double x8; })a2; @end