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@interface GameCenterUI.AccessPoint : NSObject {
    void /* unknown type, empty encoding */ observations;
    void /* unknown type, empty encoding */ observationsWhenActive;
    void /* unknown type, empty encoding */ placeholder;
    void /* unknown type, empty encoding */ signIn;
    void /* unknown type, empty encoding */ _model;
    void /* unknown type, empty encoding */ _models;
    void /* unknown type, empty encoding */ activePublisher;
    void /* unknown type, empty encoding */ hideCountPublisher;
    void /* unknown type, empty encoding */ authStatePublisher;
    void /* unknown type, empty encoding */ $__lazy_storage_$_combineWith;
    void /* unknown type, empty encoding */ showHighlightsPublisher;
    void /* unknown type, empty encoding */ sinks;
    void /* unknown type, empty encoding */ highlightIndex;
    void /* unknown type, empty encoding */ timer;
}

- (id)init;
- (void).cxx_destruct;

@end