@interface GameCenterUI.AccessPoint : NSObject { void /* unknown type, empty encoding */ observations; void /* unknown type, empty encoding */ observationsWhenActive; void /* unknown type, empty encoding */ placeholder; void /* unknown type, empty encoding */ signIn; void /* unknown type, empty encoding */ _model; void /* unknown type, empty encoding */ _models; void /* unknown type, empty encoding */ activePublisher; void /* unknown type, empty encoding */ hideCountPublisher; void /* unknown type, empty encoding */ authStatePublisher; void /* unknown type, empty encoding */ $__lazy_storage_$_combineWith; void /* unknown type, empty encoding */ showHighlightsPublisher; void /* unknown type, empty encoding */ sinks; void /* unknown type, empty encoding */ highlightIndex; void /* unknown type, empty encoding */ timer; } - (id)init; - (void).cxx_destruct; @end