@protocol MTLTexture; @interface ApplyBlurMapIntermediates : NSObject @property (retain, nonatomic) id<MTLTexture> inputIntermediateTex; @property (retain, nonatomic) id<MTLTexture> inputSmoothedBlurmap; @property (retain, nonatomic) id<MTLTexture> inputHalfResTex1; @property (retain, nonatomic) id<MTLTexture> inputHalfResTex2; @property (retain, nonatomic) id<MTLTexture> inputHalfResTex1sRGB; @property (retain, nonatomic) id<MTLTexture> inputHalfResTex2sRGB; @property (retain, nonatomic) id<MTLTexture> inputHalfResRGTex; - (void).cxx_destruct; - (BOOL)validateForMetal; @end