@protocol MTLTexture; @interface ApplyBlurMapIntermediates : NSObject @property (retain, nonatomic) id inputIntermediateTex; @property (retain, nonatomic) id inputSmoothedBlurmap; @property (retain, nonatomic) id inputHalfResTex1; @property (retain, nonatomic) id inputHalfResTex2; @property (retain, nonatomic) id inputHalfResTex1sRGB; @property (retain, nonatomic) id inputHalfResTex2sRGB; @property (retain, nonatomic) id inputHalfResRGTex; - (void).cxx_destruct; - (BOOL)validateForMetal; @end