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@interface VFXCore.HeapTextureAllocator : _TtCs12_SwiftObject {
    void /* unknown type, empty encoding */ renderTargetHeap;
    void /* unknown type, empty encoding */ textures;
    void /* unknown type, empty encoding */ maxHeapSizeNeeded;
    void /* unknown type, empty encoding */ currentHeapSizeUsed;
    void /* unknown type, empty encoding */ frameMaxHeapSizeNeeded;
}

@end