@interface VFXCore.HeapTextureAllocator : _TtCs12_SwiftObject { void /* unknown type, empty encoding */ renderTargetHeap; void /* unknown type, empty encoding */ textures; void /* unknown type, empty encoding */ maxHeapSizeNeeded; void /* unknown type, empty encoding */ currentHeapSizeUsed; void /* unknown type, empty encoding */ frameMaxHeapSizeNeeded; } @end