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@interface TSCH3DSpotLightUniformArrayShaderVariables : TSCH3DLightUniformArrayShaderVariables

+ (id)allocWithZone:(struct _NSZone { } *)a0;
+ (id)variables;
+ (id)_singletonAlloc;

- (id)init;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (void)initializeArrayVariables;

@end