@interface TSCH3DSpotLightUniformArrayShaderVariables : TSCH3DLightUniformArrayShaderVariables + (id)allocWithZone:(struct _NSZone { } *)a0; + (id)variables; + (id)_singletonAlloc; - (id)init; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)initializeArrayVariables; @end