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@interface SKAnimateWarp : SKAction {
    struct SKCAnimateMesh { void /* function */ **x0; unsigned int x1; float x2; id /* block */ x3; id x4; BOOL x5; double x6; double x7; float x8; float x9; double x10; BOOL x11; BOOL x12; id /* block */ x13; long long x14; float x15; float x16; float x17; float x18; id x19; id x20; id x21; BOOL x22; } *_mycaction;
}

+ (BOOL)supportsSecureCoding;
+ (id)animateWithWarps:(id)a0 times:(id)a1 restore:(BOOL)a2;
+ (id)animateWithWarps:(id)a0 times:(id)a1;
+ (id)warpTo:(id)a0 duration:(double)a1;

- (id)init;
- (void)encodeWithCoder:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;

@end