@interface SKAnimateWarp : SKAction { struct SKCAnimateMesh { void /* function */ **x0; unsigned int x1; float x2; id /* block */ x3; id x4; BOOL x5; double x6; double x7; float x8; float x9; double x10; BOOL x11; BOOL x12; id /* block */ x13; long long x14; float x15; float x16; float x17; float x18; id x19; id x20; id x21; BOOL x22; } *_mycaction; } + (BOOL)supportsSecureCoding; + (id)animateWithWarps:(id)a0 times:(id)a1 restore:(BOOL)a2; + (id)animateWithWarps:(id)a0 times:(id)a1; + (id)warpTo:(id)a0 duration:(double)a1; - (id)init; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end