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@interface GameCenterUI.HeaderButton : GameCenterUI.DynamicTypeButton {
    void /* unknown type, empty encoding */ trailingImageSpacer;
}

- (id)init;
- (void)traitCollectionDidChange:(id)a0;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;

@end