@interface GameCenterUI.HeaderButton : GameCenterUI.DynamicTypeButton { void /* unknown type, empty encoding */ trailingImageSpacer; } - (id)init; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; @end