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@interface GTReplayShaderDebugMesh : GTReplayShaderDebugRequest <NSSecureCoding>

@property (class, readonly) BOOL supportsSecureCoding;

@property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } minThreadPositionInGrid;
@property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } maxThreadPositionInGrid;
@property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } objectThreadgroupPositionInGrid;
@property (nonatomic) unsigned int amplificationID;

- (void)encodeWithCoder:(id)a0;
- (id)initWithCoder:(id)a0;

@end