@interface GTReplayShaderDebugMesh : GTReplayShaderDebugRequest @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } minThreadPositionInGrid; @property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } maxThreadPositionInGrid; @property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } objectThreadgroupPositionInGrid; @property (nonatomic) unsigned int amplificationID; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; @end