@class TSTLayoutEngine, NSMutableArray; @interface TSTLayoutTask : NSObject <NSCopying> @property (readonly, weak, nonatomic) TSTLayoutEngine *layoutEngine; @property (readonly, nonatomic) NSMutableArray *cellStatesToLayout; @property (readonly, nonatomic) unsigned long long numberOfCellStates; - (void)clear; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)addCellState:(id)a0; - (void)enumerateCellStatesUsingBlock:(id /* block */)a0; - (id)initWithLayoutEngine:(id)a0; - (id)initWithLayoutTask:(id)a0; - (void)writeToLayoutEngineCaches:(id)a0; @end