@class TSCH3DDataBuffer, NSArray, TSCH3DRayPickPipelineDelegate, NSMutableArray; @interface TSCH3DRayPickRenderProcessor : TSCH3DRetargetRenderProcessor { TSCH3DDataBuffer *_buffer; NSMutableArray *_pickedPoints; } @property (nonatomic) struct tvec2<float> { union { float x; float r; float s; } ; union { float y; float g; float t; } ; } position; @property (nonatomic) float slack; @property (retain, nonatomic) TSCH3DRayPickPipelineDelegate *sceneObjectDelegate; @property (readonly, nonatomic) NSArray *pickedPoints; - (id)init; - (void)submit:(id)a0; - (id).cxx_construct; - (void).cxx_destruct; - (id)matrix; - (void)geometry:(id)a0; @end