luxlabs header browser preview


@class NSString, TSCH3DSceneObject;

@interface TSCH3DRayPickPipelineDelegate : NSObject <TSCH3DChartAllSceneObjectDelegate>

@property (retain, nonatomic) TSCH3DSceneObject *currentSceneObject;
@property (nonatomic) struct tvec2<int> { union { int x; int r; int s; } ; union { int y; int g; int t; } ; } currentElement;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (id).cxx_construct;
- (void).cxx_destruct;
- (BOOL)willSubmitSceneObject:(id)a0 pipeline:(id)a1;
- (BOOL)willBeginProcessingSceneObject:(id)a0;
- (BOOL)willProcessElement:(id)a0 sceneObject:(id)a1;
- (void)didEndProcessingSceneObject:(id)a0;
- (void)didGenerateShaderEffects:(id)a0 sceneObject:(id)a1 pipeline:(id)a2;
- (void)didGenerateShaderEffectsForSeriesAtIndex:(void *)a0 effects:(id)a1 sceneObject:(id)a2 pipeline:(id)a3;
- (void)didProcessElements:(id)a0 sceneObject:(id)a1 pipeline:(id)a2;
- (void)didSubmitSceneObject:(id)a0 pipeline:(id)a1;
- (void)didTransformElement:(id)a0 sceneObject:(id)a1;
- (void)labelsResourcesSessionWillBeginForSceneObject:(id)a0 pipeline:(id)a1;
- (void)labelsResourcesSessionWillEndForSceneObject:(id)a0 pipeline:(id)a1;
- (BOOL)renderPassDelayDisallowedForSceneObject:(id)a0 pipeline:(id)a1;
- (struct ElementRenderPass { int x0; })renderPassForElement:(id)a0 sceneObject:(id)a1;
- (struct ElementRenderPass { int x0; })renderPassForSceneObject:(id)a0;
- (void)setOffset:(void *)a0 labelType:(int)a1 boundsIndex:(long long)a2 forSceneObject:(id)a3;
- (void)updateExternalLabelAttribute:(id)a0 sceneObject:(id)a1 labelRenderInfo:(id)a2;
- (BOOL)willProcessElements:(id)a0 sceneObject:(id)a1 pipeline:(id)a2;
- (BOOL)willProcessSeries:(id)a0 sceneObject:(id)a1 pipeline:(id)a2;
- (BOOL)willRenderElement:(id)a0 sceneObject:(id)a1;
- (BOOL)willSubmitElement:(id)a0 sceneObject:(id)a1;
- (BOOL)willSubmitLabelForSceneObject:(id)a0 labelRenderInfo:(id)a1;
- (BOOL)willSubmitLabelType:(int)a0 boundsIndex:(long long)a1 alignment:(unsigned long long)a2 elementIndex:(unsigned long long)a3 forSceneObject:(id)a4;
- (BOOL)willUpdateElementEffectsStatesForElement:(id)a0 sceneObject:(id)a1;

@end