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@interface TSCH3DProjector : NSObject

@property (readonly, nonatomic) struct tmat4x4<float> { struct tvec4<float> { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } projection;
@property (readonly, nonatomic) struct tmat4x4<float> { struct tvec4<float> { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } transform;
@property (readonly, nonatomic) struct tmat4x4<float> { struct tvec4<float> { union { float x; float r; float s; } ; union { float y; float g; float t; } ; union { float z; float b; float p; } ; union { float w; float a; float q; } ; } value[4]; } combined;

+ (id)projectorWithProjection:(void *)a0 transform:(void *)a1;

- (id).cxx_construct;
- (id)initWithProjection:(void *)a0 transform:(void *)a1;
- (struct line<glm::detail::tvec3<float>> { struct tvec3<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; } x0; struct tvec3<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; } x1; })objectSpaceLineFromPoint:(void *)a0;

@end