@class TSCH3DVector; @interface TSCH3DPointLight : TSCH3DLight <TSCH3DLightPositionable> { TSCH3DVector *_position; } @property (nonatomic) struct tvec3<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; } position; + (Class)effectClass; + (id)instanceWithArchive:(const void *)a0 unarchiver:(id)a1; - (id)init; - (id)description; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithArchive:(const void *)a0 unarchiver:(id)a1; - (void)saveToArchive:(void *)a0 archiver:(id)a1; @end