@class NSString; @interface TSCH3DChartSelectedElementSceneObjectDelegate : NSObject <TSCH3DChartAllElementSceneObjectDelegate> { unsigned long long _selectedSeriesIndex; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (BOOL)willBeginProcessingSceneObject:(id)a0; - (BOOL)willProcessElement:(id)a0 sceneObject:(id)a1; - (void)didEndProcessingSceneObject:(id)a0; - (void)didGenerateShaderEffectsForSeriesAtIndex:(void *)a0 effects:(id)a1 sceneObject:(id)a2 pipeline:(id)a3; - (void)didProcessElements:(id)a0 sceneObject:(id)a1 pipeline:(id)a2; - (void)didTransformElement:(id)a0 sceneObject:(id)a1; - (id)initWithSelectedSeriesIndex:(unsigned long long)a0; - (BOOL)renderPassDelayDisallowedForSceneObject:(id)a0 pipeline:(id)a1; - (struct ElementRenderPass { int x0; })renderPassForElement:(id)a0 sceneObject:(id)a1; - (struct ElementRenderPass { int x0; })renderPassForSceneObject:(id)a0; - (BOOL)willProcessElements:(id)a0 sceneObject:(id)a1 pipeline:(id)a2; - (BOOL)willProcessSeries:(id)a0 sceneObject:(id)a1 pipeline:(id)a2; - (BOOL)willRenderElement:(id)a0 sceneObject:(id)a1; - (BOOL)willSubmitElement:(id)a0 sceneObject:(id)a1; - (BOOL)willUpdateElementEffectsStatesForElement:(id)a0 sceneObject:(id)a1; @end