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@interface _RealityKit_SwiftUI.VoxelRenderer : _TtCs12_SwiftObject {
    void /* unknown type, empty encoding */ device;
    void /* unknown type, empty encoding */ renderPipelineState;
    void /* unknown type, empty encoding */ depthStencilState;
    void /* unknown type, empty encoding */ cubePrimitiveBuffer;
    void /* unknown type, empty encoding */ depthStencilPixelFormat;
    void /* unknown type, empty encoding */ depthPixelFormat;
    void /* unknown type, empty encoding */ kBufferMeshPositions;
    void /* unknown type, empty encoding */ kBufferUniforms;
    void /* unknown type, empty encoding */ kBufferPerInstanceUniforms;
}

@end