@interface _RealityKit_SwiftUI.VoxelRenderer : _TtCs12_SwiftObject { void /* unknown type, empty encoding */ device; void /* unknown type, empty encoding */ renderPipelineState; void /* unknown type, empty encoding */ depthStencilState; void /* unknown type, empty encoding */ cubePrimitiveBuffer; void /* unknown type, empty encoding */ depthStencilPixelFormat; void /* unknown type, empty encoding */ depthPixelFormat; void /* unknown type, empty encoding */ kBufferMeshPositions; void /* unknown type, empty encoding */ kBufferUniforms; void /* unknown type, empty encoding */ kBufferPerInstanceUniforms; } @end