@class FBSceneLayer, UITransformer, UIScenePresentationContext; @interface _UISceneLayerHostView : _UIDirectionalRotationView { UIScenePresentationContext *_presentationContext; } @property (retain, nonatomic) UIScenePresentationContext *currentPresentationContext; @property (retain, nonatomic) UITransformer *transformer; @property (readonly, nonatomic) FBSceneLayer *sceneLayer; @property (nonatomic) BOOL inheritsSecurity; @property (nonatomic) BOOL resizesHostedContext; @property (nonatomic) BOOL stopsHitTestTransformAccumulation; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (id)initWithSceneLayer:(id)a0; - (void).cxx_destruct; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; @end