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@class UIWindow;

@interface UIWindowLayer : CALayer {
    UIWindow *_window;
}

- (void)setTransform:(struct CATransform3D { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; double x9; double x10; double x11; double x12; double x13; double x14; double x15; })a0;
- (void)setFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void)setBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (id)actionForKey:(id)a0;

@end