@interface UIScrollAnimation : UIAnimation { struct CGPoint { double x; double y; } _startPoint; struct CGPoint { double x; double y; } _endPoint; } - (void)setEndPoint:(struct CGPoint { double x0; double x1; })a0; - (void)setStartPoint:(struct CGPoint { double x0; double x1; })a0; - (void)setProgress:(float)a0; @end