@class NSArray, NSMutableArray; @interface UIKBWatch10KeyLayout : NSObject { struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _frame; NSArray *_leftControlKeyFrames; NSArray *_rightControlKeyFrames; NSMutableArray *_gridKeyFrames; } @property (nonatomic) long long leftControlKeys; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } leftControlKeysInsets; @property (nonatomic) long long gridRows; @property (nonatomic) long long gridColumns; @property (nonatomic) long long rightControlKeys; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } rightControlKeysInsets; @property (nonatomic) double controlKeyWidthRatio; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layout; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frameForGridKeyAt:(long long)a0 inRow:(long long)a1; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frameForLeftControlKeyAt:(long long)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frameForRightControlKeyAt:(long long)a0; - (id)layoutControlKeys:(long long)a0 in:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1; @end