@class NSDictionary, TLAlert, NSString; @interface SBUISound : NSObject { id /* block */ _completionBlock; } @property (nonatomic) long long soundType; @property (nonatomic) unsigned int systemSoundID; @property (nonatomic, setter=_setResolvedSoundID:) unsigned int _resolvedSystemSoundID; @property (nonatomic) unsigned long long soundBehavior; @property (retain, nonatomic) NSDictionary *vibrationPattern; @property (retain, nonatomic) TLAlert *toneAlert; @property (copy, nonatomic) NSString *songPath; @property (nonatomic) long long eventType; + (id)soundWithFeedbackEventType:(long long)a0; - (BOOL)playInEvironments:(long long)a0 completion:(id /* block */)a1; - (id)initWithToneAlertConfiguration:(id)a0; - (id /* block */)_completionBlock; - (id)initWithToneAlert:(long long)a0 accountIdentifier:(id)a1 toneIdentifier:(id)a2 vibrationIdentifier:(id)a3; - (id)initWithSystemSoundID:(unsigned int)a0 behavior:(unsigned long long)a1 vibrationPattern:(id)a2; - (void)stop; - (id)description; - (id)initWithFeedbackEventType:(long long)a0; - (id)initWithToneAlert:(id)a0; - (void).cxx_destruct; - (BOOL)isPlaying; - (void)_setCompletionBlock:(id /* block */)a0; - (id)initWithSystemSoundPath:(id)a0 behavior:(unsigned long long)a1 vibrationPattern:(id)a2; @end