@interface SleepHealthUI.SleepScheduleComponentsEditView : UIView { void /* unknown type, empty encoding */ model; void /* unknown type, empty encoding */ componentsHeader; void /* unknown type, empty encoding */ clock; void /* unknown type, empty encoding */ timeInBed; void /* unknown type, empty encoding */ clockCaption; void /* unknown type, empty encoding */ clockWidthConstraint; void /* unknown type, empty encoding */ captionTopConstraint; void /* unknown type, empty encoding */ $__lazy_storage_$_formatter; } - (void)willMoveToWindow:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; - (id)accessibilityClockCaption; - (id)accessibilityComponentsHeader; - (void)clockDidChange:(id)a0; - (id)accessibilityClock; - (id)accessibilityTimeInBedLabel; @end