@interface TSDDropShadow : TSDShadow - (BOOL)isEqual:(id)a0; - (id)mutableCopyWithZone:(struct _NSZone { } *)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (unsigned long long)shadowType; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundsForRep:(id)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundsInNaturalSpaceForRep:(id)a0; - (id)initWithAngle:(double)a0 offset:(double)a1 radius:(double)a2 opacity:(double)a3 color:(struct CGColor { } *)a4 enabled:(BOOL)a5; - (id)mixedObjectWithFraction:(double)a0 ofObject:(id)a1; - (long long)mixingTypeWithObject:(id)a0; - (id)newShadowClampedForSwatches; - (struct CGImage { } *)newShadowImageForRep:(id)a0 withSize:(struct CGSize { double x0; double x1; })a1 drawSelector:(SEL)a2 unflipped:(BOOL)a3; @end