@class NSArray, NSMutableDictionary; @interface REUITrainingContext : RETrainingContext { NSMutableDictionary *_becameVisibleDates; NSMutableDictionary *_visibilityDurations; } @property (readonly, nonatomic) double maximumNegativeDwellTime; @property (readonly, nonatomic) double minimumPositiveDwellTime; @property (readonly, nonatomic) unsigned long long onScreenElementCount; @property (readonly, nonatomic) NSArray *visibleElementIdentifiers; @property (nonatomic) BOOL resetsWhenResignsCurrent; - (id)init; - (void).cxx_destruct; - (void)resetContext; - (id)_higherElementsThanElement:(id)a0; - (id)_interactionForElement:(id)a0; - (id)_lowerElementsThanElement:(id)a0; - (void)_trainDwellForElement:(id)a0 withInterval:(double)a1; - (id)_visibleElements; - (void)_willResignCurrent; - (BOOL)elementIsAvailable:(id)a0; - (void)elementWithIdentifierDidDisplay:(id)a0; - (void)elementWithIdentifierDidEndDisplay:(id)a0; - (id)elementsOrdered:(unsigned long long)a0 relativeToElement:(id)a1; - (id)interactionTypeForElement:(id)a0; - (BOOL)isDisplayingElementWithIdentifier:(id)a0; - (BOOL)performSimulationCommand:(id)a0 withOptions:(id)a1; - (void)selectElementWithIdentifier:(id)a0; @end