@class NSString; @interface CAMutableMeshTransform : CAMeshTransform @property (copy) NSString *depthNormalization; @property int subdivisionSteps; @property BOOL replicatesEdges; + (id)meshTransform; - (void)addFace:(struct CAMeshFace { unsigned int x0[4]; float x1[4]; })a0; - (void)removeVertexAtIndex:(unsigned long long)a0; - (id)init; - (void)removeFaceAtIndex:(unsigned long long)a0; - (void)replaceFaceAtIndex:(unsigned long long)a0 withFace:(struct CAMeshFace { unsigned int x0[4]; float x1[4]; })a1; - (void)replaceVertexAtIndex:(unsigned long long)a0 withVertex:(struct CAMeshVertex { struct CGPoint { double x0; double x1; } x0; struct CAPoint3D { double x0; double x1; double x2; } x1; })a1; - (void)addVertex:(struct CAMeshVertex { struct CGPoint { double x0; double x1; } x0; struct CAPoint3D { double x0; double x1; double x2; } x1; })a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end