@class PTMetalContext, NSArray, _TtC3VFX9VFXEffect, _TtC3VFX11VFXRenderer, PTEffectReactionBackgroundDimming, PTColorConversion, _TtC3VFX9VFXCamera, NSMutableDictionary, MTLRenderPassDescriptor; @protocol MTLTexture, _TtP3VFX10VFXBinding_, MTLComputePipelineState; @interface PTVFXRenderEffect : NSObject { PTMetalContext *_metalContext; PTColorConversion *_colorConversion; PTEffectReactionBackgroundDimming *_reactionBackground; _TtC3VFX9VFXEffect *_lighting; id<_TtP3VFX10VFXBinding_> _lightBinding; id<MTLTexture> _softAlphaMask; float _dimmingFactor; BOOL _simulationWasSkippedForPreviousFrame; MTLRenderPassDescriptor *_renderPassDescriptor; struct { unsigned long long width; unsigned long long height; unsigned long long depth; } _colorSize; _TtC3VFX11VFXRenderer *_vfxRenderer; _TtC3VFX9VFXCamera *_camera; unsigned int _cameraRotationDegrees; unsigned long long _aspectRatio; struct { void /* unknown type, empty encoding */ columns[4]; } _inverseCameraProjection; float _emitZValue; BOOL _emitNewReaction; NSMutableDictionary *_effectBindings; NSMutableDictionary *_activeReactions; id<MTLComputePipelineState> _convertRGB[9]; } @property (retain) NSArray *reactionTemplates; @property (readonly) unsigned long long depthOutputPixelFormat; @property (readonly) unsigned long long rgbaOutputPixelFormat; @property void /* unknown type, empty encoding */ depthNearFar; @property BOOL reverseZ; + (void)setRandomizationSeed:(int)a0; - (void).cxx_destruct; - (float)dimmingFactor; - (id)activeReactions; - (BOOL)emitNewReaction; - (id)addNewEffectFromEvent:(id)a0 time:(double)a1 bilbyFloatingMode:(BOOL)a2; - (BOOL)computeSoftAlphaMask; - (int)convertRGB:(id)a0 inRGBA:(id)a1 inAlphaMask:(id)a2 outRGBA:(id)a3 colorTransferFunction:(int)a4; - (int)initVFX:(BOOL)a0 asyncInitQueue:(id)a1; - (id)initWithMetalContext:(id)a0 colorSize:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a1 colorConversion:(id)a2 prewarmOnly:(BOOL)a3 softAlphaMask:(id)a4 asyncInitQueue:(id)a5; - (int)maxReactionEffectComplexity; - (void)removeEffectBindingWithKey:(id)a0; - (int)render:(id)a0 effectRGBA:(id)a1 effectDepth:(id)a2; - (int)renderWithBackgroundDimmingWithColorBuffer:(id)a0 colorBuffer:(struct __CVBuffer { } *)a1 effectRGBA:(id)a2 inCenteredDisparity:(id)a3 inAlphaMask:(id)a4 effectDepth:(id)a5; - (void)setupCommonVFXSceneLoadOptions:(id)a0 metalLibraryURL:(id)a1; - (void)updateCameraProjection:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a0; - (BOOL)updateWithTime:(double)a0 lastFrameTime:(double)a1 reactions:(id)a2 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a3 bilbyFloatingMode:(BOOL)a4; - (BOOL)useSoftAlphaMask:(unsigned long long)a0; @end