@class NSArray; @interface BoxedPhysicsShape : NSObject { int shapeType; NSArray *points; } + (id)boxPhysicsShape:(struct PKPhysicsShape { struct b2FixtureDef { struct b2Shape *x0; void *x1; float x2; float x3; float x4; float x5; float x6; } x0; struct b2Fixture *x1; } *)a0; - (void).cxx_destruct; - (struct PKPhysicsShape { struct b2FixtureDef { struct b2Shape *x0; void *x1; float x2; float x3; float x4; float x5; float x6; } x0; struct b2Fixture *x1; } *)unboxShape; @end