@class PXAssetReference; @interface _PXAssetsSceneAnchor : NSObject @property (readonly, nonatomic) PXAssetReference *assetReference; @property (readonly, nonatomic) struct CGPoint { double x; double y; } anchorOrigin; @property (readonly, nonatomic) double distance; - (void).cxx_destruct; - (id)initWithAssetReference:(id)a0 anchorOrigin:(struct CGPoint { double x0; double x1; })a1 distance:(double)a2; @end