@class AVAsset, NSObject; @protocol OS_dispatch_queue; @interface _ISPlayerItemChefOperation : NSOperation { NSObject<OS_dispatch_queue> *_workQueue; } @property (readonly, nonatomic) AVAsset *asset; @property (readonly, nonatomic) struct { struct { long long value; int timescale; unsigned int flags; long long epoch; } start; struct { long long value; int timescale; unsigned int flags; long long epoch; } duration; } trimmedTimeRange; @property (readonly, nonatomic) struct { long long value; int timescale; unsigned int flags; long long epoch; } photoTime; @property (readonly, nonatomic) BOOL includeVideo; @property (readonly, nonatomic) BOOL includeAudio; @property (readonly, copy, nonatomic) id /* block */ resultHandler; - (void)main; - (void).cxx_destruct; - (void)_handleValuesDidLoad; - (void)_preparePlayerItem; - (id)initWithAsset:(id)a0 trimmedTimeRange:(struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; })a1 photoTime:(struct { long long x0; int x1; unsigned int x2; long long x3; })a2 includeAudio:(BOOL)a3 includeVideo:(BOOL)a4 resultHandler:(id /* block */)a5; @end