@class TDreamGLProgramHelper; @interface TDreamProgramWrapper : NSObject { int sizeUniform; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } outputRect; TDreamGLProgramHelper *filterProgram; int filterPositionAttribute; int filterTextureCoordinateAttribute; int filterInputTextureUniform; float texCoord0[8]; } - (void)setSize:(struct CGSize { double x0; double x1; })a0; - (id)init; - (void).cxx_destruct; - (id)getProgram; - (id)initWithFragmentShaderFromString:(id)a0; - (id)initWithProgram:(id)a0; - (id)initWithVertexShaderFromString:(id)a0 fragmentShaderFromString:(id)a1; - (void)initializeAttributes; - (void)initializeTexCoord0; - (void)renderTo:(unsigned int)a0 from:(unsigned int)a1; - (void)setInputTexture0Rect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 withinRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1; - (void)setOutputRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)setUniforms; @end