@class MDLTexture; @interface MDLNormalMapTexture : MDLTexture { float _smoothness; float _contrast; MDLTexture *_sourceTexture; } - (void).cxx_destruct; - (id)generateDataAtLevel:(long long)a0 selector:(SEL)a1; - (id)initByGeneratingNormalMapWithTexture:(id)a0 name:(id)a1 smoothness:(float)a2 contrast:(float)a3; @end