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@class MTLIndirectCommandBufferDescriptor;
@protocol MTLIndirectCommandBuffer, MTLIndirectCommandBufferSPI;

@interface MTLDebugIndirectRenderCommand : MTLToolsIndirectRenderCommand {
    MTLIndirectCommandBufferDescriptor *_desc;
    unsigned long long _index;
    id<MTLIndirectCommandBufferSPI> _iCB;
}

@property (readonly) unsigned long long index;
@property (readonly) id<MTLIndirectCommandBuffer> indirectCommandBuffer;

- (void)dealloc;
- (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)drawIndexedPrimitives:(unsigned long long)a0 indexCount:(unsigned long long)a1 indexType:(unsigned long long)a2 indexBuffer:(id)a3 indexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5 baseVertex:(long long)a6 baseInstance:(unsigned long long)a7;
- (void)drawPrimitives:(unsigned long long)a0 vertexStart:(unsigned long long)a1 vertexCount:(unsigned long long)a2 instanceCount:(unsigned long long)a3 baseInstance:(unsigned long long)a4;
- (void)setFragmentBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setRenderPipelineState:(id)a0;
- (void)setObjectBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)clearBarrier;
- (void)drawIndexedPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 controlPointIndexBuffer:(id)a5 controlPointIndexBufferOffset:(unsigned long long)a6 instanceCount:(unsigned long long)a7 baseInstance:(unsigned long long)a8 tessellationFactorBuffer:(id)a9 tessellationFactorBufferOffset:(unsigned long long)a10 tessellationFactorBufferInstanceStride:(unsigned long long)a11;
- (void)drawMeshThreadgroups:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0 threadsPerObjectThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a1 threadsPerMeshThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a2;
- (void)drawMeshThreads:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a0 threadsPerObjectThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a1 threadsPerMeshThreadgroup:(struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; })a2;
- (void)drawPatches:(unsigned long long)a0 patchStart:(unsigned long long)a1 patchCount:(unsigned long long)a2 patchIndexBuffer:(id)a3 patchIndexBufferOffset:(unsigned long long)a4 instanceCount:(unsigned long long)a5 baseInstance:(unsigned long long)a6 tessellationFactorBuffer:(id)a7 tessellationFactorBufferOffset:(unsigned long long)a8 tessellationFactorBufferInstanceStride:(unsigned long long)a9;
- (void)setBarrier;
- (void)setMeshBuffer:(id)a0 offset:(unsigned long long)a1 atIndex:(unsigned long long)a2;
- (void)setObjectThreadgroupMemoryLength:(unsigned long long)a0 atIndex:(unsigned long long)a1;
- (void)setVertexBuffer:(id)a0 offset:(unsigned long long)a1 attributeStride:(unsigned long long)a2 atIndex:(unsigned long long)a3;
- (id)initWithBaseObject:(id)a0 descriptor:(id)a1 indexCount:(unsigned long long)a2 indirectCommandBuffer:(id)a3;

@end