@class NSMutableDictionary, NSObject; @protocol OS_dispatch_queue; @interface MPCPlayerPathCache : NSObject @property (class, readonly, nonatomic) MPCPlayerPathCache *sharedCache; @property (readonly, nonatomic) NSMutableDictionary *playerPathResolutions; @property (readonly, nonatomic) NSMutableDictionary *playerPathObservers; @property (readonly, nonatomic) NSMutableDictionary *endpointObservers; @property (readonly, nonatomic) NSMutableDictionary *endpointInvalidationObservers; @property (readonly, nonatomic) NSObject<OS_dispatch_queue> *accessQueue; @property (readonly, nonatomic) NSObject<OS_dispatch_queue> *calloutQueue; - (void)_onQueue_registerForInvalidationWithUnresolvedPlayerPath:(id)a0 invalidationPlayerPath:(void *)a1; - (void)dealloc; - (id)_init; - (void)_onQueue_registerForEndpointInvalidationsWithUnresolvedPlayerPath:(id)a0 routeResolvedPlayerPath:(id)a1; - (void)_onQueue_clearObserversForPlayerPath:(id)a0; - (void).cxx_destruct; - (id)resolvedPlayerPathForPlayerPath:(id)a0; - (id)observationTokenDescriptionForPlayerPath:(id)a0; - (void)_onQueue_registerForEndpointChangeWithUnresolvedPlayerPath:(id)a0 routeResolvedPlayerPath:(id)a1; @end