@class UIBezierPath, NSString; @interface _MPUFallAnimatorDynamicItem : NSObject <UIDynamicItem> @property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } bounds; @property (nonatomic) struct CGPoint { double x; double y; } center; @property (nonatomic) struct CGAffineTransform { double a; double b; double c; double d; double tx; double ty; } transform; @property (readonly, nonatomic) unsigned long long collisionBoundsType; @property (readonly, nonatomic) UIBezierPath *collisionBoundingPath; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; @end