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@class UIBezierPath, NSString;

@interface _MPUFallAnimatorDynamicItem : NSObject <UIDynamicItem>

@property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } bounds;
@property (nonatomic) struct CGPoint { double x; double y; } center;
@property (nonatomic) struct CGAffineTransform { double a; double b; double c; double d; double tx; double ty; } transform;
@property (readonly, nonatomic) unsigned long long collisionBoundsType;
@property (readonly, nonatomic) UIBezierPath *collisionBoundingPath;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;


@end