@class CIVector, NSString, CIImage, NSNumber; @interface PISpillSuppression : CIFilter @property (retain, nonatomic) CIImage *inputImage; @property (retain, nonatomic) CIImage *inputMatteImage; @property (retain, nonatomic) CIImage *inputTargetBackgroundImage; @property (retain, nonatomic) CIVector *inputExtent; @property (retain, nonatomic) NSNumber *inputRadius; @property (retain, nonatomic) NSNumber *inputIterations; @property (retain, nonatomic) NSNumber *inputConstrainToAlpha; @property (retain, nonatomic) NSNumber *inputAlphaThresholdLog10; @property (retain, nonatomic) NSNumber *inputEpsilonLog10; @property (retain, nonatomic) NSNumber *inputErosionRadius; @property (retain, nonatomic) NSNumber *inputAlphaEdge; @property (retain, nonatomic) NSNumber *inputEdgeRadius; @property (retain, nonatomic) NSString *inputDebugChannels; @property (retain, nonatomic) NSNumber *inputDebugSpillOnly; + (id)customAttributes; + (id)applySpillMatteKernel; + (id)prepareSpillMatteKernel; + (id)spillSuppressionKernels; - (void).cxx_destruct; - (id)outputImage; @end